[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)]
[stopmusic]
[Dialog]
[Background(image="59_g3_dragonsquare_d",screenadapt="coverall", block=true)]
[backgroundTween(xFrom=100, yFrom=0, xTo=-100, yTo=0, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1.3, yScaleTo=1.3, duration=35, block=false)]
[curtain(direction = 0,fillfrom = 0.01,fillto = 0.15,grad = false,fadetime=0.1)]
[curtain(direction = 4,fillfrom = 0.01,fillto = 0.15,grad = false,fadetime=0.1)]
[Delay(time=1)]
[playMusic(key="$darkness_03_loop", volume=0.6)]
[PlaySound(key="$d_avg_woodcracle", volume=0.8, loop=true, channel="a")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[delay(time=0.5)]
成百上千年前,塔拉人的先祖也曾这样,在秋末冬初的旷野上点起一簇又一簇篝火。
那时他们依偎着红龙睡下,他们炽热的梦被风沙打磨得粗粝,却仍然足以温暖彼此的身躯。
当他们醒来时,篝火不会熄灭,因为红龙不眠。
只是呼吸着那些从篝火里悠悠升上天空的,关于家园、美酒与自由的梦,红龙便能从疲惫与苦痛中得到片刻休憩。
而今天,夏末节又要到了,人们去附近拆下废墟里的木料点起篝火,却全然忘记了那古老、闲适、宛如永恒的时光。
[dialog]
[StopSound(channel="a", fadetime=2)]
[curtain(fadetime=1)]
[delay(time=2)]
[Background(image="59_g3_dragonsquare_d",screenadapt="coverall",fadetime=1.5,block=true)]
[delay(time=1)]
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]把手放到火上。
[charslot(slot="m",name="avg_npc_1752_1#4$1",focus="m")]
[name="焦急的居民"]你看我腰上灯的颜色,我是塔拉人,我受过红龙的祝福。
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]难道间谍想不到要伪造灯的颜色吗?别磨磨蹭蹭的!
[charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")]
[name="焦急的居民"]愿......
[name="焦急的居民"]愿红龙垂怜!
[dialog]
[charslot]
[PlaySound(key="$d_avg_woodcracle", volume=1, loop=true, channel="b")]
[StopSound(channel="b", fadetime=3)]
[delay(time=2)]
[charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")]
[name="焦急的居民"]唔......也......不是很痛。
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]真的不痛?
[charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")]
[name="焦急的居民"]你看,甚至连烧伤的痕迹都不太明显。
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]那你就不是维多利亚间谍。你周围还有谁没来这儿试验过?
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[charslot]
[Background(image="59_g3_dragonsquare_d",screenadapt="showall")]
[Delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)]
[Delay(time=0.5)]
[charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")]
[name="寡言的居民"]......
[charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")]
[name="焦急的居民"]你,就是你,你去那边烧过手吗?
[charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")]
[name="寡言的居民"]......
[charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")]
[name="焦急的居民"]说句话,别摸你那脏兮兮的破绳结了!跟我走!
[PlaySound(key="$d_avg_clothmovementsp", volume=1)]
[CameraShake(duration=0.5, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="焦急的居民"]我让你跟我走!把绳结放下——
[Dialog]
[Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)]
[Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)]
[CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)]
[PlaySound(key="$fightgeneral", volume=0.6)]
[Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)]
[Delay(time=0.2)]
[charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")]
[name="焦急的居民"]你——你打我?!
[charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")]
[name="寡言的居民"]绳结......你敢......
[charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")]
[name="焦急的居民"]算了,我不抢你的绳结,跟我去那边,看看你是不是维多利亚间谍!
[Dialog]
[charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")]
[Delay(time=0.2)]
[PlaySound(key="$d_avg_cloakmovement", volume=1)]
[charslot(duration=1)]
[Delay(time=1)]
[PlaySound(key="$d_gen_walk_n",volume=0.6)]
[Delay(time=2)]
[Dialog]
[stopmusic(fadetime=1.5)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[charslot]
[Background(image="bg_black",screenadapt="coverall", block=true)]
[Delay(time=1)]
[playsound(key="$d_avg_crowdtalk_fear", loop=true, channel="bgs",volume=0.8)]
[PlaySound(key="$d_avg_woodcracle", volume=0.6, loop=true, channel="c")]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[delay(time=1)]
寡言的居民默默站起身,迈着不大利索的步伐往篝火的方向走去。
广场已经被彻底的混乱占据。
只不过,一半的混乱来自怀疑、仇恨和得不出任何结果的暴怒,另一半却来自绝望的眼神和死一般的寂静......
[Dialog]
[StopSound(channel="bgs", fadetime=3.5)]
[StopSound(channel="c", fadetime=3.5)]
[delay(time=1)]
[PlaySound(key="$d_avg_reddragonstatue",volume=0.3)]
[PlaySound(key="$d_avg_reddragonstatue", volume=0.3, loop=false, channel="red",delay=2)]
[PlaySound(key="$d_avg_reddragonstatue", volume=0.6, loop=false, channel="red1",delay=4)]
[delay(time=2.5)]
直到远处微细的拖拽声传来。
[PlaySound(key="$d_avg_reddragonstatue",volume=1)]
那声音越来越大,越来越大,直到盖过一切嘈杂与混乱。
所有人都听见了巨物被人拖拽,逐渐接近的声音。
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)]
[charslot]
[Image(image="59_i04",screenadapt="coverall",fadetime=0,block=true)]
[Delay(time=1)]
[ImageTween(xFrom=180, yFrom=-60, xTo=0, yTo=0, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1, yScaleTo=1, duration=20, block=false)]
[playMusic(intro="$ghosthunter_intro",key="$ghosthunter_loop", volume=0.6)]
[PlaySound(key="$d_avg_reddragonstatue",volume=0.6)]
[PlaySound(key="$d_avg_reddragonstatue", volume=0.8, loop=false, channel="reda",delay=3)]
[PlaySound(key="$d_avg_reddragonstatue", volume=1, loop=false, channel="redb",delay=6)]
[PlaySound(key="$d_avg_reddragonstatue", volume=1, loop=false, channel="redc",delay=9)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)]
[Delay(time=2)]
一瞬间,所有旁的声音都寂灭了,只剩下钢铁颤抖,齿轮颤动。
为潮湿薄雾所掩映的,是冰冷而庞大的雕像轮廓。
由英雄所铸,在所有人印象中都还未完成的红龙先祖雕像,献给塔拉的礼物。它披着将死的猛烈日光到来,却几乎遮蔽了天幕。
[Dialog]
[Delay(time=1)]
[name="焦急的居民"]红龙雕像......活过来了?
[name="狂热的居民"]不,那是——库林?!
[name="焦急的居民"]库林,你也来帮大家揪出维多利亚人了?
[name="狂热的居民"]他得先证明他自己不是!
[name="焦急的居民"]库林,你快来,听我说,只要不是维多利亚人,就算被火烧了也不会很痛——
[name="狂热的居民"]你聋了吗!过来!
[name="焦急的居民"]慢着,他......
[name="焦急的居民"]他就这么,一个人,把那整座雕像拖了过来?!
[Dialog]
[Delay(time=1)]
人们终于看清他如何将铁链挽在手臂上,一圈、两圈、三圈,而雕像的重量全系于那宽阔,却也只属于区区凡人的肩头。
被呼唤名字的英雄不为所动地前进。他的肩膀磨出鲜血,他的肌肉濒临撕裂,他的骨骼发出悲鸣,而他只是走着。
年轻的英雄走在雕像的身前,无惧于这庞然大物将他映衬得极端渺小,他只是迈步,再迈步,沉重,笃定,走向无人阻挡的前方。
[Dialog]
[PlaySound(key="$d_avg_reddragonstatue",volume=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[charslot]
[Image]
[Delay(time=1)]
[PlaySound(key="$d_avg_land_impact",volume=0.7)]
[Background(image="bg_black",screenadapt="coverall", block=true)]
[Delay(time=0.5)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
英雄已将雕像停放于广场中央的空地上,然后艰难地转过身,面向眼前的所有人。
钢铁骨架周身带着冰冷的瑰丽,凝固在振翅欲飞的动作中,仿佛它本就应该在那里,从一切的最初开始,就在那里。
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)]
[charslot]
[Background(image="59_g3_dragonsquare_d",screenadapt="coverall", block=true)]
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[Delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=1)]
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]停手吧,同胞们。
[name="库林"]在杀死更多的同胞之前,停手吧。
[Dialog]
[charslot]
[Delay(time=1)]
一时之间,没人胆敢作声。
仇恨仍在,怀疑仍在,让人如行尸走肉般无力前行的伤痛仍在。
但眼前的人是英雄。他守护了纳斯尔纱。他将祝福与诅咒一路拖行至此,他身后的雕像为他说的每一句话平添了十足的威严。
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]谁杀死同胞了?
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]现在是火烧,如果还找不出间谍,然后呢?
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]......
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[charslot]
[Delay(time=0.5)]
[Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)]
[Delay(time=0.5)]
[PlaySound(key="$d_avg_runstop", volume=1)]
[charslot(slot="l",name="avg_npc_1692_1#5$1",duration=0.5)]
[charslot(slot="r",name="avg_npc_1694_1#1$1",duration=0.5)]
[Delay(time=0.7)]
[charslot(slot="l",name="avg_npc_1692_1#5$1",focus="l")]
[name="涅梅丝"]库林他,真的把雕像拖了过来......
[charslot(slot="l",name="avg_npc_1692_1#10$1",focus="l")]
[name="涅梅丝"]怎么办?我们要......打断他吗?
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[charslot]
[Delay(time=0.5)]
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)]
[Delay(time=0.5)]
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]而且,粮食不是回来了吗?战争不是结束了吗?
[name="库林"]就算真的有间谍,为什么全城的人只为了一个卑劣的间谍,就都聚集在这里伤害彼此?
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[charslot]
[charslot(slot="l",name="avg_npc_1692_1#10$1")]
[charslot(slot="r",name="avg_npc_1694_1#12$1")]
[Delay(time=0.5)]
[Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)]
[Delay(time=0.5)]
[charslot(slot="r",name="avg_npc_1694_1#12$1",focus="r")]
[name="拉芙希妮"]让他......说完吧。
[Dialog]
[Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)]
[charslot]
[Delay(time=0.5)]
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)]
[Delay(time=0.5)]
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]我再说一遍,战争结束了。
[name="库林"]战争刚结束的时候,我想的事情很简单,等比我更好的工匠来了,我要跟他学两手,别总是连自己打的东西都不能修。
[charslot(slot="m",name="avg_npc_1697_1#2$1",focus="m")]
[multiline(name="库林")]但工匠......
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[multiline(name="库林")]没有来,我也没学到什么手艺,甚至把大家生活所需的东西都铸进雕像里了。
[name="库林"]我不该这么做。纳斯尔纱现在什么都缺。哪怕就是个空碗,总能接点雨水,也比熔进这座雕像上发光,却什么都做不到要强,强太多。
[name="库林"]还有粮食,昨天我真的急坏了,我真怕城里缺粮到无法挽回的地步,还好,也许是红龙垂怜,也许是某个地块丰产,总之,粮食回来了。
[name="库林"]只要人还在,我们就总能挺过去的,不是吗?
[Dialog]
[Delay(time=1)]
[charslot(slot="m",name="avg_npc_1697_1#7$1",focus="m")]
[name="库林"]但提奥......不在了。
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]你还在可怜那个维多利亚的坏种?!
[charslot(slot="m",name="avg_npc_1697_1#7$1",focus="m")]
[name="库林"]对,我可怜他,听见他死讯的时候,我恨所有人,包括我自己。
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]维多利亚人做了什么,你比我们知道!
[charslot(slot="m",name="avg_npc_1697_1#7$1",focus="m")]
[name="库林"]维多利亚人用最后的力气伏在提奥身上,求我将他带走。
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]......
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]我恨你们,我甚至想找每一个对提奥见死不救的人复仇。
[name="库林"]可复仇总该有个理由,不是吗?我们复仇,究竟是为了什么?
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="狂热的居民"]我们可以去抢,就像当年他们抢我们一样!
[charslot(slot="m",name="avg_npc_1697_1#4$1",focus="m")]
[name="库林"]连斧头都熔进了雕像的纳斯尔纱,真的能从维多利亚人手中抢来一颗谷粒吗?
[charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")]
[name="寡言的居民"]去让那些混蛋感受我们感受过的痛苦。
[charslot(slot="m",name="avg_npc_1697_1#4$1",focus="m")]
[name="库林"]是啊,就像我现在也想让你们感受死在巷子里的痛苦一样。
[name="库林"]可同胞们为我们死去,就是为了让我们活下来。现在,为了让别人感受痛苦,我们就要再带着这条命去死吗?
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]难道你要我们去爱他们吗?去爱那些夺走我们的收成,杀死我们的亲人的人?
[charslot(slot="m",name="avg_npc_1697_1#10$1",focus="m")]
[name="库林"]不,没人需要去爱自己的敌人。
[charslot(slot="m",name="avg_npc_1697_1#2$1",focus="m")]
[name="库林"]我只希望你们能爱活着的人......爱你们自己。
[charslot(slot="m",name="avg_npc_1697_1#10$1",focus="m")]
[name="库林"]甚至,我都不需要你们去爱谁,我只想问你们一个问题。
[name="库林"]等到明天,等到夏末节过去,等到战争的影子终于离开我们的头顶......你们准备做点什么?
[name="库林"]我原本想的是建好雕像,把名字刻在上面,但现在,我只想找个好点的工匠,学会怎么修假腿。
[Dialog]
[charslot]
[name="沉默的人群"]......
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]我不知道你今天怎么这么会说话,库林,但我不管明天怎么样,战争怎么样,我只要维多利亚人死。
[name="狂热的居民"]如果你替维多利亚人说话,那我也要你死。
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]......
[name="库林"]好。
[Dialog]
[charslot(duration=0.7)]
[Delay(time=1)]
[PlaySound(key="$d_avg_twohandedblunt", volume=1)]
库林抡起锻造了整个雕像的大锤,对准巨龙的头颅。
但这雕像实在花了他太多心血,在抡起的那一刻犹豫,这一锤就再也砸不下去。
人群还以为这是某种仪式,一时没有反应过来他要做什么。
[Dialog]
[PlaySound(key="$d_avg_crowdrun", volume=1)]
[delay(time=2)]
可当他们发觉库林不是要祭祀,而是要破坏的时候,就连最像行尸走肉的人也不由得嚎叫出声,他们在一瞬间冲向库林,将他团团围住。
[Dialog]
[PlaySound(key="$d_avg_runstop", volume=1)]
[charslot(slot="m",name="avg_npc_1692_1#5$1",duration=0.5)]
[delay(time=0.7)]
[charslot(slot="m",name="avg_npc_1692_1#5$1",focus="m")]
[name="涅梅丝"]库林,别做傻事!
[Dialog]
[charslot]
涅梅丝的悲鸣淹没在人群的呼喊当中,而库林洪亮的嗓音仍然清晰可辨。
拉芙希妮想冲到库林身前,却被狂怒的人群挡住去路。她咬紧嘴唇,试图用火焰赶开人群,试图用喊声吸引人群的注意。
可偏偏此时,人们像失了知觉一般......
或者,他们真的失去了知觉也说不定。
[Dialog]
[delay(time=1)]
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]我来毁掉这座雕像,就为了把之前从你们手里拿走的生活还给你们。
[Dialog]
[charslot]
[name="狂怒的人群"]你竟敢说毁掉?!
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]我记得每一根骨头用什么铸成,我要把脊椎铸回刀斧,肋骨铸回碗盆,头颅铸回桌椅,然后还给你们。
[Dialog]
[charslot]
[CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="狂怒的人群"]叛徒!你这样的英雄,怎么会成了叛徒?!
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]如果不忍心夺走别人的生活就是叛徒,那我从一开始就不是英雄,而是叛徒。
[Dialog]
[charslot]
[CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="狂怒的人群"]还在狡辩!
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]狡辩?
[name="库林"]我告诉你们库林是谁,库林不是英雄,他只是一个沽名钓誉的骗子。
[name="库林"]他宣称自己在黑林中杀死了一队维多利亚斥候,可他遇见维多利亚人的地方根本不是黑林,而在更远的地方......
[name="库林"]而那些维多利亚人也根本不是什么斥候,只是一支可怜的,不知被哪家军队蹂躏过的商队。
[name="库林"]库林无论如何都想救下他们,可最终,他只保住了一个孩子。维多利亚孩子。他不知如何是好。
[charslot(slot="m",name="avg_npc_1697_1#10$1",focus="m")]
[name="库林"]最终,不知是无计可施,还是虚荣作祟,他决定割下那几个维多利亚人的首级,告诉自己的同胞,他们是一支斥候分队。
[name="库林"]这样,他就成了英雄,他成了城里最有威望的平民,他觉得自己可以借此为城里人做许多事。
[charslot(slot="m",name="avg_npc_1697_1#7$1",focus="m")]
[name="库林"]而抚养那个孩子长大,也就成了英雄的一点怜悯。
[Dialog]
[charslot]
[CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="狂怒的人群"]你?!
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[name="库林"]就是这样一个可怜的骗子,尚且知道自己是个铁匠,自己应该在战争结束后,学点什么东西。
[name="库林"]可你们......
[name="库林"]你们呢?
[Dialog]
[stopmusic(fadetime=2)]
[charslot(slot="m",name="avg_npc_1688_1#1$1",focus="m")]
[name="友善的居民"]你——你不是库林!你是假扮库林的骗子!
[Dialog]
[charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")]
[delay(time=0.2)]
[PlaySound(key="$d_avg_punch02",volume=1)]
[CameraShake(duration=1, xstrength=30,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[delay(time=0.7)]
[PlaySound(key="$bodyfalldown2", volume=1)]
[charslot(duration=0.7)]
[delay(time=0.5)]
[name="库林"]咳......
[Dialog]
[charslot]
[charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")]
[name="狂热的居民"]对,你不是库林!库林是我们的英雄,是一整队维多利亚斥候都打不倒的硬汉!你到底是什么人?!
[Dialog]
[charslot]
[playMusic(intro="$dignified_intro", key="$dignified_loop", volume=0.6)]
[name="库林"]哈......
[name="库林"]你们觉得,把这座雕像从工坊拖到这里之后......
[name="库林"]我......还有多长时间好活?
[Dialog]
[focusout(duration=2, type="bg", from=0, to=1, block=false)]
[delay(time=1)]
像是说完了最后一句话一样,鲜血从库林的口鼻中汩汩流出。
他几乎是带着慈祥而期盼的神情,看向周围的同胞,希望他们脸上能露出些除了仇恨以外的表情。
但他恍惚觉得,自己只看到一片紫色的火,火后面的人脸模糊不清,像很久很久以前,他在某处遗迹外面遇见的不得安宁的死者。
他向远处望去。
[CameraShake(duration=0.7, xstrength=30,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[name="库林"]咳、咳!
他在广场边缘的某个拐角看见了一个小小的身影。
他还没来得及去寻找的提奥的尸身,此刻正带着肉眼可见的紫火,怔怔地看着他。
[name="库林"]提奥?怎么连你也?!
[name="库林"]咳......
[name="库林"]都白费了......白费了......
[Dialog]
[focusout(duration=2, type="bg", from=1, to=0, block=true)]
[delay(time=1)]
[PlaySound(key="$d_avg_cloakmovement", volume=1)]
[charslot(slot="m",name="avg_npc_1697_1#8$1",duration=1)]
[CameraShake(duration=1,ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)]
[delay(time=2)]
[PlaySound(key="$d_avg_twohandedblunt", volume=1)]
[CameraShake(duration=1, xstrength=30,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)]
[delay(time=1.5)]
库林摇摇晃晃地站起来,捡起铁锤抡圆。
[Dialog]
[charslot]
人群紧盯着他,害怕那柄铁锤落到自己的脑袋上,却又不肯离开。
而库林用尽最后一点力气......
[Dialog]
[PlaySound(key="$d_avg_hammersmash_statue", volume=1)]
[CameraShake(duration=1.5, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)]
[Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)]
[Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)]
[Blocker(a=0, r=255,g=255, b=255, fadetime=0.7, block=true)]
[delay(time=1)]
狠狠敲向巨龙的头颅。
如同为谁敲响丧钟。
[Dialog]
[PlaySound(key="$bodyfalldown1", volume=1)]
[delay(time=1.5)]
[Background(image="47_g15_eveningglow_L2",screenadapt="showall",fadetime=2,block=true)]
[delay(time=1)]
英雄的身躯倒在巨龙身前,人群如同一下子被抽去了什么一般茫然若失。
拉芙希妮的声音终于传了开去,她的火焰如爆燃的夕阳,却仍无法吸引任何一个人的注意。
[Dialog]
[Background(image="59_g3_dragonsquare_d",screenadapt="showall",fadetime=1.5,block=true)]
[delay(time=1)]
[PlaySound(key="$d_avg_deathfire", volume=1)]
[bgeffect(name="$eb_eblana_attack",layer = 1)]
[delay(time=0.7)]
[bgeffect(name="$eb_deathburning",y=-50,layer = 2)]
[PlaySound(key="$burningloop1", volume=1, loop=true, channel="fire")]
[delay(time=1)]
正在此时,雕像,连同雕像前静静地躺着的库林,突然燃起烛天的紫火,人群出于本能地为那火焰后退。
火中,库林缓缓直起身体,而巨大的雕塑伸展翅膀,几欲起身。
[Dialog]
[bgeffect(name="$eb_deathburning",y=20,layer = 3)]
[PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="b")]
[SoundVolume(volume=0.5, channel="b",fadetime=1)]
[delay(time=1.5)]
[Dialog]
[playsound(key="$d_avg_chimerawings",volume=0.8)]
[playsound(key="$d_avg_chimerawings",volume=1,channel="f",delay=1.5)]
直到库林真的站起,红龙的雕塑也真的扇动巨大的翅膀,飞向此前一直为它准备的,广场中央,空空如也的台座——
[Dialog]
[stopsound(channel="fire", fadetime=2)]
[stopsound(channel="b", fadetime=2)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[charslot]
[bgeffect]
[Background(image="59_g4_dragonsquare_n",screenadapt="coverall", block=true)]
[Delay(time=1)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=1)]
人群沉默地注视着这一切,不知是木然还是敬畏。
堡垒的方向,那飘渺的脚步声姗姗来迟。
[Dialog]
[charslot(slot="m",name="avg_450_necras_1#7$1",duration=0.7)]
[Delay(time=1)]
[charslot(slot="m",name="avg_450_necras_1#7$1",focus="m")]
[name="爱布拉娜"]多遗憾啊,我来迟了,这座城市里仅剩的英雄。
[Dialog]
[Delay(time=1)]
[charslot(slot="m",name="avg_450_necras_1#15$1",focus="m")]
[name="爱布拉娜"]那么,纳斯尔纱的居民们,在你们的英雄为雕像而献身之后......
[name="爱布拉娜"]夜幕降临,如果你们仍遵循红龙的意志......
[name="爱布拉娜"]宵禁时间将至,你们该回家了。
[Dialog]
[focusout(duration=1.5, type="char", from=0, to=1, block=false)]
[focusout(duration=1.5, type="bg", from=0, to=1, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[stopmusic(fadetime=2)]
[charslot]
[Background(image="bg_snowconutryinside",screenadapt="coverall", block=true)]
[Delay(time=2)]
[focusout(duration=0.1, type="char", from=1, to=0, block=true)]
[Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)]
[playMusic(key="$saferoom_loop", volume=0.6)]
[focusout(duration=1.5, type="bg", from=1, to=0, block=true)]
[Delay(time=1)]
[PlaySound(key="$d_avg_clapsolo", volume=1)]
[Delay(time=1)]
[name="神秘的女性"]“而他用尽最后一点力气,狠狠敲向巨龙的头颅,如同为谁敲响丧钟”......
[name="神秘的女性"]您真的很喜欢库林。虽然这是个很悲伤的结局,但您把它“创作”得很美。
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")]
[name="作家"]谬赞。
[name="作家"]这位铁匠和我根本没打过几次照面。他只是城中混乱的第一个牺牲品,如果不算提奥的话。
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")]
[name="神秘的女性"]还有,其实我很好奇的一点是,您觉得那些走入黑暗的深池,他们身上有您所谓的“紫火”吗?
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")]
[name="作家"]恕不奉告。
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")]
[name="神秘的女性"]按照您故事里的说法,我觉得应该是没有的。贪污、走私、滥权......他们对未来可有着不少构想呢。
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")]
[name="作家"]......
[charslot(slot="m",name="avg_npc_1698_1#6$1",focus="m")]
[name="作家"]讲了这么多,你应该可以给这个故事填上个结局了。
[Dialog]
[charslot]
[name="神秘的女性"]城里可不止发生了这一件事,您自己也说了,他只是第一个牺牲品。
[name="神秘的女性"]不过,如果您非要在这截断的话......
[Dialog]
[Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)]
[Blocker(a=0.4, r=0, g=0, b=0, fadetime=1, block=true)]
[Subtitle(text="红龙笃定被死火侵染的人们已经无药可救。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="因此,她向人们宣布,这里将成为死的国度,而这些人会成为她的追随者,随她开启向着死亡的探险。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[Subtitle(text="如行尸走肉的人们已经无力表达同意或是拒绝。那一夜,冲天的火光照亮了整片原野,此后再也没人见过红龙和她的那些追随者。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)]
[subtitle]
[Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)]
[Delay(time=1)]
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")]
[name="作家"]呃......
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")]
[name="神秘的女性"]怎么了?
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")]
[name="作家"]没什么。你可以走了。
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")]
[name="神秘的女性"]您明明就还有话想说。
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")]
[name="作家"]......
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")]
[name="作家"]此后真的再也没人见过红龙吗?
[Dialog]
[charslot]
作家看向酒馆一侧无人问津的报栏。当天的报纸就放在那里,“领袖”的照片出现在头版。看标题,她正在橡林郡参加什么仪式。
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")]
[name="作家"]还有,“随她开启向着死亡的探险”......红龙什么时候做了这种事?
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="n")]
[name="神秘的女性"]故事是自由的。
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")]
[name="作家"]自由,没错,但自由不代表一拍脑袋,然后一笑了之。
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="n")]
[name="神秘的女性"]为什么不行?
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")]
[name="作家"]因为你、我,我们是塔拉人,我们的故事无论如何歪曲,都映照着我们自己。
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")]
[name="神秘的女性"]你还承认自己是塔拉人?
[charslot(slot="m",name="avg_npc_1698_1#6$1",focus="m")]
[name="作家"]从我第一次读到那个名叫西莫·威廉姆斯的诗人写的句子开始,我就一直是塔拉人。
[name="作家"]不然我为什么放弃开夏郡文学沙龙里温暖的扶手椅,跑到塔拉去做一名——
[charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")]
[name="作家"]......
[Dialog]
[charslot]
“你还承认自己是塔拉人?”
作家脑海中突然闪过一个极为不祥的念头,但他立刻将其否定。
他再次看了一眼报栏。报纸只报道事实,哪怕是经过裁剪的,那也是事实。
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")]
[name="作家"]我直接问吧,谁派你来的?
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="n")]
[name="神秘的女性"]没有人命令我。如您所说,我只是一个对您的故事和“拼凑真相”都格外感兴趣的读者罢了。
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")]
[name="作家"]你怎么证明?
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="n")]
[name="神秘的女性"]这下您可难倒我了。证明有人派我来很简单,可我该怎么证明不存在这么个人物呢?
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")]
[name="作家"]......
[Dialog]
[charslot]
[PlaySound(key="$d_avg_drinkswllw", volume=1)]
[Delay(time=1)]
作家又灌了一口酒,懊丧地抱住头。他知道自己一时半会儿是逃不掉了。
但事情还有转机。只要自己足够聪明......
[charslot(slot="m",name="avg_npc_1698_1#6$1",focus="m")]
[name="作家"]仔细想想,的确,不过是故事罢了,我有点神经过敏,抱歉。
[Dialog]
[charslot]
[name="神秘的女性"]而且您那些半截子的故事也还剩下不少呢。
[name="神秘的女性"]或许,把它们连在一起,我们就能得到真正和那段时日的纳斯尔纱,和您心中的塔拉相称的结局了。
[name="神秘的女性"]如果您已经准备好了,下一个故事,我们能讲讲那场镜中的舞吗?
[charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")]
[name="作家"]镜中的舞......是吗?
[Dialog]
[Blocker(a=1, r=0,g=0, b=0, fadetime=1.5, block=true)]
[Delay(time=1)]
不,不是聪不聪明的问题。
只要自己足够谨慎,让火焰映照出的故事的影子升腾、变幻,自己一定会没事的。
[Dialog]
[stopmusic(fadetime=2)]
[charslot]
[Image]