[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="59_g3_dragonsquare_d",screenadapt="coverall", block=true)] [backgroundTween(xFrom=100, yFrom=0, xTo=-100, yTo=0, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1.3, yScaleTo=1.3, duration=35, block=false)] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.15,grad = false,fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.15,grad = false,fadetime=0.1)] [Delay(time=1)] [playMusic(key="$darkness_03_loop", volume=0.6)] [PlaySound(key="$d_avg_woodcracle", volume=0.8, loop=true, channel="a")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] 成百上千年前,塔拉人的先祖也曾这样,在秋末冬初的旷野上点起一簇又一簇篝火。 那时他们依偎着红龙睡下,他们炽热的梦被风沙打磨得粗粝,却仍然足以温暖彼此的身躯。 当他们醒来时,篝火不会熄灭,因为红龙不眠。 只是呼吸着那些从篝火里悠悠升上天空的,关于家园、美酒与自由的梦,红龙便能从疲惫与苦痛中得到片刻休憩。 而今天,夏末节又要到了,人们去附近拆下废墟里的木料点起篝火,却全然忘记了那古老、闲适、宛如永恒的时光。 [dialog] [StopSound(channel="a", fadetime=2)] [curtain(fadetime=1)] [delay(time=2)] [Background(image="59_g3_dragonsquare_d",screenadapt="coverall",fadetime=1.5,block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]把手放到火上。 [charslot(slot="m",name="avg_npc_1752_1#4$1",focus="m")] [name="焦急的居民"]你看我腰上灯的颜色,我是塔拉人,我受过红龙的祝福。 [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]难道间谍想不到要伪造灯的颜色吗?别磨磨蹭蹭的! [charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")] [name="焦急的居民"]愿...... [name="焦急的居民"]愿红龙垂怜! [dialog] [charslot] [PlaySound(key="$d_avg_woodcracle", volume=1, loop=true, channel="b")] [StopSound(channel="b", fadetime=3)] [delay(time=2)] [charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")] [name="焦急的居民"]唔......也......不是很痛。 [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]真的不痛? [charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")] [name="焦急的居民"]你看,甚至连烧伤的痕迹都不太明显。 [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]那你就不是维多利亚间谍。你周围还有谁没来这儿试验过? [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="59_g3_dragonsquare_d",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")] [name="寡言的居民"]...... [charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")] [name="焦急的居民"]你,就是你,你去那边烧过手吗? [charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")] [name="寡言的居民"]...... [charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")] [name="焦急的居民"]说句话,别摸你那脏兮兮的破绳结了!跟我走! [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [CameraShake(duration=0.5, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [name="焦急的居民"]我让你跟我走!把绳结放下—— [Dialog] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=0.6)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [Delay(time=0.2)] [charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")] [name="焦急的居民"]你——你打我?! [charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")] [name="寡言的居民"]绳结......你敢...... [charslot(slot="m",name="avg_npc_1752_1#1$1",focus="m")] [name="焦急的居民"]算了,我不抢你的绳结,跟我去那边,看看你是不是维多利亚间谍! [Dialog] [charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")] [Delay(time=0.2)] [PlaySound(key="$d_avg_cloakmovement", volume=1)] [charslot(duration=1)] [Delay(time=1)] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [Delay(time=2)] [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall", block=true)] [Delay(time=1)] [playsound(key="$d_avg_crowdtalk_fear", loop=true, channel="bgs",volume=0.8)] [PlaySound(key="$d_avg_woodcracle", volume=0.6, loop=true, channel="c")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] 寡言的居民默默站起身,迈着不大利索的步伐往篝火的方向走去。 广场已经被彻底的混乱占据。 只不过,一半的混乱来自怀疑、仇恨和得不出任何结果的暴怒,另一半却来自绝望的眼神和死一般的寂静...... [Dialog] [StopSound(channel="bgs", fadetime=3.5)] [StopSound(channel="c", fadetime=3.5)] [delay(time=1)] [PlaySound(key="$d_avg_reddragonstatue",volume=0.3)] [PlaySound(key="$d_avg_reddragonstatue", volume=0.3, loop=false, channel="red",delay=2)] [PlaySound(key="$d_avg_reddragonstatue", volume=0.6, loop=false, channel="red1",delay=4)] [delay(time=2.5)] 直到远处微细的拖拽声传来。 [PlaySound(key="$d_avg_reddragonstatue",volume=1)] 那声音越来越大,越来越大,直到盖过一切嘈杂与混乱。 所有人都听见了巨物被人拖拽,逐渐接近的声音。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [charslot] [Image(image="59_i04",screenadapt="coverall",fadetime=0,block=true)] [Delay(time=1)] [ImageTween(xFrom=180, yFrom=-60, xTo=0, yTo=0, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [playMusic(intro="$ghosthunter_intro",key="$ghosthunter_loop", volume=0.6)] [PlaySound(key="$d_avg_reddragonstatue",volume=0.6)] [PlaySound(key="$d_avg_reddragonstatue", volume=0.8, loop=false, channel="reda",delay=3)] [PlaySound(key="$d_avg_reddragonstatue", volume=1, loop=false, channel="redb",delay=6)] [PlaySound(key="$d_avg_reddragonstatue", volume=1, loop=false, channel="redc",delay=9)] [Blocker(a=0, r=0, g=0, b=0, fadetime=4, block=true)] [Delay(time=2)] 一瞬间,所有旁的声音都寂灭了,只剩下钢铁颤抖,齿轮颤动。 为潮湿薄雾所掩映的,是冰冷而庞大的雕像轮廓。 由英雄所铸,在所有人印象中都还未完成的红龙先祖雕像,献给塔拉的礼物。它披着将死的猛烈日光到来,却几乎遮蔽了天幕。 [Dialog] [Delay(time=1)] [name="焦急的居民"]红龙雕像......活过来了? [name="狂热的居民"]不,那是——库林?! [name="焦急的居民"]库林,你也来帮大家揪出维多利亚人了? [name="狂热的居民"]他得先证明他自己不是! [name="焦急的居民"]库林,你快来,听我说,只要不是维多利亚人,就算被火烧了也不会很痛—— [name="狂热的居民"]你聋了吗!过来! [name="焦急的居民"]慢着,他...... [name="焦急的居民"]他就这么,一个人,把那整座雕像拖了过来?! [Dialog] [Delay(time=1)] 人们终于看清他如何将铁链挽在手臂上,一圈、两圈、三圈,而雕像的重量全系于那宽阔,却也只属于区区凡人的肩头。 被呼唤名字的英雄不为所动地前进。他的肩膀磨出鲜血,他的肌肉濒临撕裂,他的骨骼发出悲鸣,而他只是走着。 年轻的英雄走在雕像的身前,无惧于这庞然大物将他映衬得极端渺小,他只是迈步,再迈步,沉重,笃定,走向无人阻挡的前方。 [Dialog] [PlaySound(key="$d_avg_reddragonstatue",volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image] [Delay(time=1)] [PlaySound(key="$d_avg_land_impact",volume=0.7)] [Background(image="bg_black",screenadapt="coverall", block=true)] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] 英雄已将雕像停放于广场中央的空地上,然后艰难地转过身,面向眼前的所有人。 钢铁骨架周身带着冰冷的瑰丽,凝固在振翅欲飞的动作中,仿佛它本就应该在那里,从一切的最初开始,就在那里。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background(image="59_g3_dragonsquare_d",screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]停手吧,同胞们。 [name="库林"]在杀死更多的同胞之前,停手吧。 [Dialog] [charslot] [Delay(time=1)] 一时之间,没人胆敢作声。 仇恨仍在,怀疑仍在,让人如行尸走肉般无力前行的伤痛仍在。 但眼前的人是英雄。他守护了纳斯尔纱。他将祝福与诅咒一路拖行至此,他身后的雕像为他说的每一句话平添了十足的威严。 [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]谁杀死同胞了? [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]现在是火烧,如果还找不出间谍,然后呢? [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)] [Delay(time=0.5)] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot="l",name="avg_npc_1692_1#5$1",duration=0.5)] [charslot(slot="r",name="avg_npc_1694_1#1$1",duration=0.5)] [Delay(time=0.7)] [charslot(slot="l",name="avg_npc_1692_1#5$1",focus="l")] [name="涅梅丝"]库林他,真的把雕像拖了过来...... [charslot(slot="l",name="avg_npc_1692_1#10$1",focus="l")] [name="涅梅丝"]怎么办?我们要......打断他吗? [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]而且,粮食不是回来了吗?战争不是结束了吗? [name="库林"]就算真的有间谍,为什么全城的人只为了一个卑劣的间谍,就都聚集在这里伤害彼此? [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [charslot(slot="l",name="avg_npc_1692_1#10$1")] [charslot(slot="r",name="avg_npc_1694_1#12$1")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)] [Delay(time=0.5)] [charslot(slot="r",name="avg_npc_1694_1#12$1",focus="r")] [name="拉芙希妮"]让他......说完吧。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1.5, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]我再说一遍,战争结束了。 [name="库林"]战争刚结束的时候,我想的事情很简单,等比我更好的工匠来了,我要跟他学两手,别总是连自己打的东西都不能修。 [charslot(slot="m",name="avg_npc_1697_1#2$1",focus="m")] [multiline(name="库林")]但工匠...... [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [multiline(name="库林")]没有来,我也没学到什么手艺,甚至把大家生活所需的东西都铸进雕像里了。 [name="库林"]我不该这么做。纳斯尔纱现在什么都缺。哪怕就是个空碗,总能接点雨水,也比熔进这座雕像上发光,却什么都做不到要强,强太多。 [name="库林"]还有粮食,昨天我真的急坏了,我真怕城里缺粮到无法挽回的地步,还好,也许是红龙垂怜,也许是某个地块丰产,总之,粮食回来了。 [name="库林"]只要人还在,我们就总能挺过去的,不是吗? [Dialog] [Delay(time=1)] [charslot(slot="m",name="avg_npc_1697_1#7$1",focus="m")] [name="库林"]但提奥......不在了。 [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]你还在可怜那个维多利亚的坏种?! [charslot(slot="m",name="avg_npc_1697_1#7$1",focus="m")] [name="库林"]对,我可怜他,听见他死讯的时候,我恨所有人,包括我自己。 [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]维多利亚人做了什么,你比我们知道! [charslot(slot="m",name="avg_npc_1697_1#7$1",focus="m")] [name="库林"]维多利亚人用最后的力气伏在提奥身上,求我将他带走。 [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]...... [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]我恨你们,我甚至想找每一个对提奥见死不救的人复仇。 [name="库林"]可复仇总该有个理由,不是吗?我们复仇,究竟是为了什么? [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="狂热的居民"]我们可以去抢,就像当年他们抢我们一样! [charslot(slot="m",name="avg_npc_1697_1#4$1",focus="m")] [name="库林"]连斧头都熔进了雕像的纳斯尔纱,真的能从维多利亚人手中抢来一颗谷粒吗? [charslot(slot="m",name="avg_npc_1689_1#1$1",focus="m")] [name="寡言的居民"]去让那些混蛋感受我们感受过的痛苦。 [charslot(slot="m",name="avg_npc_1697_1#4$1",focus="m")] [name="库林"]是啊,就像我现在也想让你们感受死在巷子里的痛苦一样。 [name="库林"]可同胞们为我们死去,就是为了让我们活下来。现在,为了让别人感受痛苦,我们就要再带着这条命去死吗? [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]难道你要我们去爱他们吗?去爱那些夺走我们的收成,杀死我们的亲人的人? [charslot(slot="m",name="avg_npc_1697_1#10$1",focus="m")] [name="库林"]不,没人需要去爱自己的敌人。 [charslot(slot="m",name="avg_npc_1697_1#2$1",focus="m")] [name="库林"]我只希望你们能爱活着的人......爱你们自己。 [charslot(slot="m",name="avg_npc_1697_1#10$1",focus="m")] [name="库林"]甚至,我都不需要你们去爱谁,我只想问你们一个问题。 [name="库林"]等到明天,等到夏末节过去,等到战争的影子终于离开我们的头顶......你们准备做点什么? [name="库林"]我原本想的是建好雕像,把名字刻在上面,但现在,我只想找个好点的工匠,学会怎么修假腿。 [Dialog] [charslot] [name="沉默的人群"]...... [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]我不知道你今天怎么这么会说话,库林,但我不管明天怎么样,战争怎么样,我只要维多利亚人死。 [name="狂热的居民"]如果你替维多利亚人说话,那我也要你死。 [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]...... [name="库林"]好。 [Dialog] [charslot(duration=0.7)] [Delay(time=1)] [PlaySound(key="$d_avg_twohandedblunt", volume=1)] 库林抡起锻造了整个雕像的大锤,对准巨龙的头颅。 但这雕像实在花了他太多心血,在抡起的那一刻犹豫,这一锤就再也砸不下去。 人群还以为这是某种仪式,一时没有反应过来他要做什么。 [Dialog] [PlaySound(key="$d_avg_crowdrun", volume=1)] [delay(time=2)] 可当他们发觉库林不是要祭祀,而是要破坏的时候,就连最像行尸走肉的人也不由得嚎叫出声,他们在一瞬间冲向库林,将他团团围住。 [Dialog] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot="m",name="avg_npc_1692_1#5$1",duration=0.5)] [delay(time=0.7)] [charslot(slot="m",name="avg_npc_1692_1#5$1",focus="m")] [name="涅梅丝"]库林,别做傻事! [Dialog] [charslot] 涅梅丝的悲鸣淹没在人群的呼喊当中,而库林洪亮的嗓音仍然清晰可辨。 拉芙希妮想冲到库林身前,却被狂怒的人群挡住去路。她咬紧嘴唇,试图用火焰赶开人群,试图用喊声吸引人群的注意。 可偏偏此时,人们像失了知觉一般...... 或者,他们真的失去了知觉也说不定。 [Dialog] [delay(time=1)] [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]我来毁掉这座雕像,就为了把之前从你们手里拿走的生活还给你们。 [Dialog] [charslot] [name="狂怒的人群"]你竟敢说毁掉?! [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]我记得每一根骨头用什么铸成,我要把脊椎铸回刀斧,肋骨铸回碗盆,头颅铸回桌椅,然后还给你们。 [Dialog] [charslot] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="狂怒的人群"]叛徒!你这样的英雄,怎么会成了叛徒?! [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]如果不忍心夺走别人的生活就是叛徒,那我从一开始就不是英雄,而是叛徒。 [Dialog] [charslot] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="狂怒的人群"]还在狡辩! [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]狡辩? [name="库林"]我告诉你们库林是谁,库林不是英雄,他只是一个沽名钓誉的骗子。 [name="库林"]他宣称自己在黑林中杀死了一队维多利亚斥候,可他遇见维多利亚人的地方根本不是黑林,而在更远的地方...... [name="库林"]而那些维多利亚人也根本不是什么斥候,只是一支可怜的,不知被哪家军队蹂躏过的商队。 [name="库林"]库林无论如何都想救下他们,可最终,他只保住了一个孩子。维多利亚孩子。他不知如何是好。 [charslot(slot="m",name="avg_npc_1697_1#10$1",focus="m")] [name="库林"]最终,不知是无计可施,还是虚荣作祟,他决定割下那几个维多利亚人的首级,告诉自己的同胞,他们是一支斥候分队。 [name="库林"]这样,他就成了英雄,他成了城里最有威望的平民,他觉得自己可以借此为城里人做许多事。 [charslot(slot="m",name="avg_npc_1697_1#7$1",focus="m")] [name="库林"]而抚养那个孩子长大,也就成了英雄的一点怜悯。 [Dialog] [charslot] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="狂怒的人群"]你?! [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [name="库林"]就是这样一个可怜的骗子,尚且知道自己是个铁匠,自己应该在战争结束后,学点什么东西。 [name="库林"]可你们...... [name="库林"]你们呢? [Dialog] [stopmusic(fadetime=2)] [charslot(slot="m",name="avg_npc_1688_1#1$1",focus="m")] [name="友善的居民"]你——你不是库林!你是假扮库林的骗子! [Dialog] [charslot(slot="m",name="avg_npc_1697_1#8$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$d_avg_punch02",volume=1)] [CameraShake(duration=1, xstrength=30,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.7)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(duration=0.7)] [delay(time=0.5)] [name="库林"]咳...... [Dialog] [charslot] [charslot(slot="m",name="avg_npc_1695_1#1$1",focus="m")] [name="狂热的居民"]对,你不是库林!库林是我们的英雄,是一整队维多利亚斥候都打不倒的硬汉!你到底是什么人?! [Dialog] [charslot] [playMusic(intro="$dignified_intro", key="$dignified_loop", volume=0.6)] [name="库林"]哈...... [name="库林"]你们觉得,把这座雕像从工坊拖到这里之后...... [name="库林"]我......还有多长时间好活? [Dialog] [focusout(duration=2, type="bg", from=0, to=1, block=false)] [delay(time=1)] 像是说完了最后一句话一样,鲜血从库林的口鼻中汩汩流出。 他几乎是带着慈祥而期盼的神情,看向周围的同胞,希望他们脸上能露出些除了仇恨以外的表情。 但他恍惚觉得,自己只看到一片紫色的火,火后面的人脸模糊不清,像很久很久以前,他在某处遗迹外面遇见的不得安宁的死者。 他向远处望去。 [CameraShake(duration=0.7, xstrength=30,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="库林"]咳、咳! 他在广场边缘的某个拐角看见了一个小小的身影。 他还没来得及去寻找的提奥的尸身,此刻正带着肉眼可见的紫火,怔怔地看着他。 [name="库林"]提奥?怎么连你也?! [name="库林"]咳...... [name="库林"]都白费了......白费了...... [Dialog] [focusout(duration=2, type="bg", from=1, to=0, block=true)] [delay(time=1)] [PlaySound(key="$d_avg_cloakmovement", volume=1)] [charslot(slot="m",name="avg_npc_1697_1#8$1",duration=1)] [CameraShake(duration=1,ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2)] [PlaySound(key="$d_avg_twohandedblunt", volume=1)] [CameraShake(duration=1, xstrength=30,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.5)] 库林摇摇晃晃地站起来,捡起铁锤抡圆。 [Dialog] [charslot] 人群紧盯着他,害怕那柄铁锤落到自己的脑袋上,却又不肯离开。 而库林用尽最后一点力气...... [Dialog] [PlaySound(key="$d_avg_hammersmash_statue", volume=1)] [CameraShake(duration=1.5, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.7, block=true)] [delay(time=1)] 狠狠敲向巨龙的头颅。 如同为谁敲响丧钟。 [Dialog] [PlaySound(key="$bodyfalldown1", volume=1)] [delay(time=1.5)] [Background(image="47_g15_eveningglow_L2",screenadapt="showall",fadetime=2,block=true)] [delay(time=1)] 英雄的身躯倒在巨龙身前,人群如同一下子被抽去了什么一般茫然若失。 拉芙希妮的声音终于传了开去,她的火焰如爆燃的夕阳,却仍无法吸引任何一个人的注意。 [Dialog] [Background(image="59_g3_dragonsquare_d",screenadapt="showall",fadetime=1.5,block=true)] [delay(time=1)] [PlaySound(key="$d_avg_deathfire", volume=1)] [bgeffect(name="$eb_eblana_attack",layer = 1)] [delay(time=0.7)] [bgeffect(name="$eb_deathburning",y=-50,layer = 2)] [PlaySound(key="$burningloop1", volume=1, loop=true, channel="fire")] [delay(time=1)] 正在此时,雕像,连同雕像前静静地躺着的库林,突然燃起烛天的紫火,人群出于本能地为那火焰后退。 火中,库林缓缓直起身体,而巨大的雕塑伸展翅膀,几欲起身。 [Dialog] [bgeffect(name="$eb_deathburning",y=20,layer = 3)] [PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="b")] [SoundVolume(volume=0.5, channel="b",fadetime=1)] [delay(time=1.5)] [Dialog] [playsound(key="$d_avg_chimerawings",volume=0.8)] [playsound(key="$d_avg_chimerawings",volume=1,channel="f",delay=1.5)] 直到库林真的站起,红龙的雕塑也真的扇动巨大的翅膀,飞向此前一直为它准备的,广场中央,空空如也的台座—— [Dialog] [stopsound(channel="fire", fadetime=2)] [stopsound(channel="b", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [bgeffect] [Background(image="59_g4_dragonsquare_n",screenadapt="coverall", block=true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] 人群沉默地注视着这一切,不知是木然还是敬畏。 堡垒的方向,那飘渺的脚步声姗姗来迟。 [Dialog] [charslot(slot="m",name="avg_450_necras_1#7$1",duration=0.7)] [Delay(time=1)] [charslot(slot="m",name="avg_450_necras_1#7$1",focus="m")] [name="爱布拉娜"]多遗憾啊,我来迟了,这座城市里仅剩的英雄。 [Dialog] [Delay(time=1)] [charslot(slot="m",name="avg_450_necras_1#15$1",focus="m")] [name="爱布拉娜"]那么,纳斯尔纱的居民们,在你们的英雄为雕像而献身之后...... [name="爱布拉娜"]夜幕降临,如果你们仍遵循红龙的意志...... [name="爱布拉娜"]宵禁时间将至,你们该回家了。 [Dialog] [focusout(duration=1.5, type="char", from=0, to=1, block=false)] [focusout(duration=1.5, type="bg", from=0, to=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background(image="bg_snowconutryinside",screenadapt="coverall", block=true)] [Delay(time=2)] [focusout(duration=0.1, type="char", from=1, to=0, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playMusic(key="$saferoom_loop", volume=0.6)] [focusout(duration=1.5, type="bg", from=1, to=0, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_clapsolo", volume=1)] [Delay(time=1)] [name="神秘的女性"]“而他用尽最后一点力气,狠狠敲向巨龙的头颅,如同为谁敲响丧钟”...... [name="神秘的女性"]您真的很喜欢库林。虽然这是个很悲伤的结局,但您把它“创作”得很美。 [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")] [name="作家"]谬赞。 [name="作家"]这位铁匠和我根本没打过几次照面。他只是城中混乱的第一个牺牲品,如果不算提奥的话。 [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")] [name="神秘的女性"]还有,其实我很好奇的一点是,您觉得那些走入黑暗的深池,他们身上有您所谓的“紫火”吗? [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")] [name="作家"]恕不奉告。 [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")] [name="神秘的女性"]按照您故事里的说法,我觉得应该是没有的。贪污、走私、滥权......他们对未来可有着不少构想呢。 [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")] [name="作家"]...... [charslot(slot="m",name="avg_npc_1698_1#6$1",focus="m")] [name="作家"]讲了这么多,你应该可以给这个故事填上个结局了。 [Dialog] [charslot] [name="神秘的女性"]城里可不止发生了这一件事,您自己也说了,他只是第一个牺牲品。 [name="神秘的女性"]不过,如果您非要在这截断的话...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=1, block=true)] [Subtitle(text="红龙笃定被死火侵染的人们已经无药可救。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="因此,她向人们宣布,这里将成为死的国度,而这些人会成为她的追随者,随她开启向着死亡的探险。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="如行尸走肉的人们已经无力表达同意或是拒绝。那一夜,冲天的火光照亮了整片原野,此后再也没人见过红龙和她的那些追随者。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")] [name="作家"]呃...... [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")] [name="神秘的女性"]怎么了? [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")] [name="作家"]没什么。你可以走了。 [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")] [name="神秘的女性"]您明明就还有话想说。 [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")] [name="作家"]...... [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")] [name="作家"]此后真的再也没人见过红龙吗? [Dialog] [charslot] 作家看向酒馆一侧无人问津的报栏。当天的报纸就放在那里,“领袖”的照片出现在头版。看标题,她正在橡林郡参加什么仪式。 [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")] [name="作家"]还有,“随她开启向着死亡的探险”......红龙什么时候做了这种事? [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="n")] [name="神秘的女性"]故事是自由的。 [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")] [name="作家"]自由,没错,但自由不代表一拍脑袋,然后一笑了之。 [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="n")] [name="神秘的女性"]为什么不行? [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")] [name="作家"]因为你、我,我们是塔拉人,我们的故事无论如何歪曲,都映照着我们自己。 [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="n")] [name="神秘的女性"]你还承认自己是塔拉人? [charslot(slot="m",name="avg_npc_1698_1#6$1",focus="m")] [name="作家"]从我第一次读到那个名叫西莫·威廉姆斯的诗人写的句子开始,我就一直是塔拉人。 [name="作家"]不然我为什么放弃开夏郡文学沙龙里温暖的扶手椅,跑到塔拉去做一名—— [charslot(slot="m",name="avg_npc_1698_1#1$1",focus="m")] [name="作家"]...... [Dialog] [charslot] “你还承认自己是塔拉人?” 作家脑海中突然闪过一个极为不祥的念头,但他立刻将其否定。 他再次看了一眼报栏。报纸只报道事实,哪怕是经过裁剪的,那也是事实。 [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")] [name="作家"]我直接问吧,谁派你来的? [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="n")] [name="神秘的女性"]没有人命令我。如您所说,我只是一个对您的故事和“拼凑真相”都格外感兴趣的读者罢了。 [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")] [name="作家"]你怎么证明? [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="n")] [name="神秘的女性"]这下您可难倒我了。证明有人派我来很简单,可我该怎么证明不存在这么个人物呢? [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")] [name="作家"]...... [Dialog] [charslot] [PlaySound(key="$d_avg_drinkswllw", volume=1)] [Delay(time=1)] 作家又灌了一口酒,懊丧地抱住头。他知道自己一时半会儿是逃不掉了。 但事情还有转机。只要自己足够聪明...... [charslot(slot="m",name="avg_npc_1698_1#6$1",focus="m")] [name="作家"]仔细想想,的确,不过是故事罢了,我有点神经过敏,抱歉。 [Dialog] [charslot] [name="神秘的女性"]而且您那些半截子的故事也还剩下不少呢。 [name="神秘的女性"]或许,把它们连在一起,我们就能得到真正和那段时日的纳斯尔纱,和您心中的塔拉相称的结局了。 [name="神秘的女性"]如果您已经准备好了,下一个故事,我们能讲讲那场镜中的舞吗? [charslot(slot="m",name="avg_npc_1698_1#7$1",focus="m")] [name="作家"]镜中的舞......是吗? [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1.5, block=true)] [Delay(time=1)] 不,不是聪不聪明的问题。 只要自己足够谨慎,让火焰映照出的故事的影子升腾、变幻,自己一定会没事的。 [Dialog] [stopmusic(fadetime=2)] [charslot] [Image]